High-quality multiband compression for Audiokinetic's Wwise interactive audio middleware — cross-platform, low-overhead, and built for real-time game audio.
Polyspectral MBC for Wwise brings the same transparent multiband compression algorithm found in the DAW version into your Wwise project. It's built for real-world game audio requirements: low CPU overhead, negligible latency, and support for all common speaker configurations.
The plugin supports cross-platform deployment including desktop, mobile, and console targets. It uses optimized algorithms for x86/x64 and ARM processors, and minimum-phase filters ensure latency remains negligible across all platforms.
DownloadMaster full game mixes with gentle compression to glue elements together without introducing frequency-band artifacts.
Use as a final limiter that controls peaks across frequency bands independently, preserving tonal balance under heavy limiting.
Optimize adaptive music mixes dynamically, ensuring consistent levels across different music states and layers.
Apply device- or platform-specific audio processing to tailor the listening experience for different output targets.
Pricing follows Audiokinetic's development budget tiers. Licenses are per platform.
| Tier | First Platform | Each Additional Platform |
|---|---|---|
| Indie | $100 | $50 |
| Pro | $500 | $250 |
| Premium / Platinum | $1,500 | $750 |
A free evaluation license is required to export sound banks with the plugin. Contact us to request a license or discuss pricing for your project.
Choose the package matching your Wwise version. Contact us if you need a build for an earlier version — we can provide custom builds back to Wwise 2016.
A free evaluation license is needed to export Wwise sound banks using the plugin. Contact us to request an evaluation license.