Rock Band
We helped build a (patented!) real-time guitar improvisation system used in the video games Rock Band 4 and Rock Band VR.
Polyspectral is not currently taking on new consulting work. Below is a selection of past client engagements.
We helped build a (patented!) real-time guitar improvisation system used in the video games Rock Band 4 and Rock Band VR.
We contributed to the core spatial audio tech powering DTS Sound Unbound — implementing algorithms from R&D specs, optimizing memory and CPU usage, and automating testing and packaging of an SDK.
We created the audio playback engine powering ToneStone, a music creativity platform that lets anyone create music. Built using the open-source Tracktion codebase, it featured audio clip playback, MIDI with a full synth preset authoring pipeline, real-time effects processing, and audio recording.
We built a DAW plugin and accompanying backend to support the remote opera performances of White Snake Projects. It handled the transmission and synchronization of audio streams from across the world, and brought them into a DAW where they could be mixed just like in any live performance.